A recent passion project of mine has been a fast paced first-person multiplayer shooter focusing heavily on over-the-top movement. I’ve got the privilege of working with two of the nicest people in the field, a gameplay-and-level designer; and a network programmer, and together we’ve been calling this “minion” following a pitching exercise at uni.
The game is set on an outlaw-run backwater planet called The Dent where a deadly game keeps the peace and settles disputes. You play as one of the fighters representing a major faction or just your own self-interest
The first thing we decided to include was the grappling hook. We wanted this to be minion’s calling card and so it had to be perfect. Below you can see that we have it in a pretty satisfying place already.
